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Old Dec 02, 2007, 07:29 AM // 07:29   #661
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Quote:
Originally Posted by Rahja the Thief
Boo hoo.... cry more. Go slit your wrists.
Your still smoking weed by the look of it.
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Old Dec 02, 2007, 07:31 AM // 07:31   #662
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Quote:
Originally Posted by bhavv
Your still smoking weed by the look of it.
Drugs are bad! Bad Bhavv, bad! 7 Heroes are like drugs, just say no. /FAIL

oh, and didn't I tell you to go slit your wrists? Go on, it is fun. ANET will give you 7 heroes if you do it, I promise.
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Old Dec 02, 2007, 07:33 AM // 07:33   #663
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You seriously suck rahja, its no wonder you got a ban from the game for racism lol.
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Old Dec 02, 2007, 07:36 AM // 07:36   #664
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Quote:
Originally Posted by bhavv
You seriously suck rahja, its no wonder you got a ban from the game for racism lol.
Yes, because I clearly noted that I got banned for racism. Oh wait, I didn't say that. Fail again. Pass the 4th grade bud, then talk.

So, are you going to bleed for your "right" to have 7 heroes? I do suck, suck at life and I do nothing for Guru or the Guild Wars community. I am a selfish, solo playing jerkoff who only focuses on himself and is so conceited, peoples' eyes bleed just looking at me....wait, that sounds strangely similar to you... So your me? /wrists.
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Old Dec 02, 2007, 07:53 AM // 07:53   #665
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Well this has drifted straight to stupid-ville, not that there's really a lot left to say on the subject anyway. The game's long term playability requires full hero parties in elite areas and HM. Absent them, a large portion of the player base will simply never play the high end content in the game. I guess that's the way some people want it, but I find it hard to believe Anet's underlying design for those additions was supposed to exclude the very solo players they started out courting.

I know there are some people that would just as soon see this discussion closed down, but can everyone else at least get back on topic and cut the personal crap?

Last edited by Vinraith; Dec 02, 2007 at 07:55 AM // 07:55..
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Old Dec 02, 2007, 07:57 AM // 07:57   #666
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Discussing that I want 7 heroes doesnt mean Im going to bleed over it you freak. There are over 1000 players that have voted for 7 heroes so far, so you want all of them to cut their wrists over it? I dont care what you've done for the community, you are epic fail for actually wanting others to hurt themselves over a discussion.
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Old Dec 02, 2007, 09:06 AM // 09:06   #667
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Guys seriousely.

Just remember this is only a game, there is no need for all the personal insults. If you disagree with 7 heroes thats your opinion that you are fully entitled to, just as people are entitled to support it.



Hopefully a moderator will choose to clean this thread up and not close it. Its obviousely a very big issue, and as has been seen before when a thread has been closed many more spring up. Better to just keep it all in one place. But the crap has got to go.
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Old Dec 02, 2007, 09:13 AM // 09:13   #668
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some people are deliberately aiming to derail and sink this thread by the looks of it....
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Old Dec 02, 2007, 09:14 AM // 09:14   #669
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Quote:
Originally Posted by bhavv
Discussing that I want 7 heroes doesnt mean Im going to bleed over it you freak. There are over 1000 players that have voted for 7 heroes so far, so you want all of them to cut their wrists over it? I dont care what you've done for the community, you are epic fail for actually wanting others to hurt themselves over a discussion.
I do so love when ignorance is bliss and people take sarcasm for point blank truth. Back on topic though, as Vinraith said, cut the crap.

In reference to players wanting 7 heroes.... I beg to differ. This majority you speak of are the forum going players, which account for perhaps 2% of the Guild Wars population (and at most 5%). To suggest that any form of poll on anything short of the official Guild Wars site would yield evidence to suggest the desire for 7 heroes would be fool hearty, and misplaced. Fansites are a tiny fraction of the Guild Wars population, and most importantly, most people that come to the fansites are there to complain about this and that. Thus, having 75% of a forum agreeing in regards to a complaint makes perfect sense.
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Old Dec 02, 2007, 09:50 AM // 09:50   #670
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Quote:
Originally Posted by Vinraith
Well this has drifted straight to stupid-ville, not that there's really a lot left to say on the subject anyway. The game's long term playability requires full hero parties in elite areas and HM. Absent them, a large portion of the player base will simply never play the high end content in the game. I guess that's the way some people want it, but I find it hard to believe Anet's underlying design for those additions was supposed to exclude the very solo players they started out courting.

I know there are some people that would just as soon see this discussion closed down, but can everyone else at least get back on topic and cut the personal crap?
Yeah, some reply's here that are far off topic.
Those should be moved into the "flamers corner" part of the forum.

I can see that it would be nice for you with a full hero party, but it wont be like having a good player party. Since the hero AI isn't the best when it comes to skill chaining.
On top of that the heroes don't have PvE only skills, which as well make a difference.
Plus that heroes wont know how and neither have the dicipline, to react and counter unpleasant situations.
You can of course run away with them, but that won't give you much when you are vanquishing.
And as I already said once, full hero party's won't kill players partying up with players. I think what I wrote above says enough why it won't.
Someone misunderstood my comment about heroes vs players and gave me the flame, so I didn't bother to explain it further at that point.
Just trying to tell you that you might not get what you think you get with a full hero party.
Maybe that is one of the reasons why Anet didn't add more, since it would dissapoint some players when all comes to all.

I tried D&D online for a little time ago, and they changed something in it.
The game is instanced a bit like GW, but they got a persistent world going between all the instances. No monsters there though.
The thing I took note off was that they made a choice for players upon entering an instance. You had the choice that said "solo".
Which means, you could enter the instance totally solo, and the monster AI plus number of monsters placed in the instance, changed upon that choice.
For those who want to play alone without others, I think implementing such a feature is a better choice.

Last edited by Mineria; Dec 02, 2007 at 09:58 AM // 09:58..
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Old Dec 02, 2007, 10:43 AM // 10:43   #671
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Such a feature would be vastly different from what GW is though Mineria. That would take away the whole team build and team work aspect of the game. Builds would have to be very farming build like to work and such.

Plus thats a much bigger change. Adding the extra heroes at the end of the day isnt a huge change, simply because the system is already in place.
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Old Dec 02, 2007, 11:10 AM // 11:10   #672
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I wouldn't mind using henchies, if you could at least give them controls similar to heroes. You know, Fight, Guard, Avoid Combat. Even disable skills or use them on demand. Playing in Hard mode and having to watch Alesia run forward and start wanding level 26 monsters time and time again gets old.
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Old Dec 02, 2007, 11:15 AM // 11:15   #673
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Quote:
Originally Posted by kvndoom
I wouldn't mind using henchies, if you could at least give them controls similar to heroes. You know, Fight, Guard, Avoid Combat. Even disable skills or use them on demand. Playing in Hard mode and having to watch Alesia run forward and start wanding level 26 monsters time and time again gets old.
Add in change their skill bars and you might be on to something
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Old Dec 02, 2007, 11:21 AM // 11:21   #674
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id support 7 hero's if they were banned from HA and GvG,
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Old Dec 02, 2007, 12:51 PM // 12:51   #675
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Dont worry 17eIvIoN, there is already a hard limit on heroes in PvP. That wouldnt change.

This is purely a PvE change.
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Old Dec 02, 2007, 01:25 PM // 13:25   #676
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Quote:
Originally Posted by Rahja the Thief
Back on topic though, as Vinraith said, cut the crap.
I remember a time when you were actively organizing in-game community events for all to enjoy. When did you become so bitter?

On topic: Henchmen have generally pretty good builds anyway and you can do pretty much everything with 'em and three heroes. If we'd have 7 heroes, only difference is that there might be more room for experiencing and more varied team builds.
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Old Dec 02, 2007, 01:55 PM // 13:55   #677
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Quote:
Originally Posted by Traveller
On topic: Henchmen have generally pretty good builds anyway
Devona
[skill]"Charge!"[/skill]
[skill]Counter Blow[/skill]
[skill]Healing Signet[/skill]
[skill]Irresistible Blow[/skill]
[skill]Mighty Blow[/skill]
[skill]Resurrection Signet[/skill]

Thats 6 out of 8 skills. Not even a full bar.
Charge as the elite.
No IAS.

Lina
[skill]Aegis[/skill]
[skill]Protective Spirit[/skill]
[skill]Shield of Regeneration[/skill]
[skill]Shielding Hands[/skill]
[skill]Restore Life[/skill]
[skill]Reversal of Fortune[/skill]

Again only 6 out of 8 skills.
No condition removal.
No hex removal.
No energy management.
One amazingly energy intensive bar.
AI that will happily spend all that energy within the first few seconds of a fight.


I could go on.

Even when they have good bars they are still fixed, 1 bar does not work everywhere. It also means you have to change your build around the henchmen.

And going past that, even if they all had perfect builds I would want 7 heroes. Because I want to be able to try out my own team builds, currently you have to cover for the henchmen and this resticts what you can run a lot.
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Old Dec 02, 2007, 02:06 PM // 14:06   #678
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Yet, I've used henchmen and completed Prophecies. And I'm not even a very good player. It's true that some of the early henchie builds are pretty abysmal, but they get better with later campaigns.

But I see your point and have cursed it myself many times - why does a warrior henchman have Charge! as her elite? Maybe it tells more about the difficulty, when you can still use henchmen and succeed.
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Old Dec 02, 2007, 02:07 PM // 14:07   #679
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I have said this before.

If you want 7 heroes for Normal-mode, something is seriously wrong with you - you probably need to go back to Shing Jea Monastery or wherever you started and begin training again.

If you want 7 heroes for Hard-mode, I agree we need all 7 heroes. Full team customization and placement against insanely buffed up enemies in EotN dungeons and elsewhere.
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Old Dec 02, 2007, 02:10 PM // 14:10   #680
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@Traveller

Oh no one is saying you cant complete the game with them. Thats not the point.

7 heroes would just improve the game for solo players. Because you would then have the option to run team builds, try out new playstyles etc.
Right now, especially in HM and higher end areas you are forced into covering for your henchmen. Either because they are lacking in a certain area or their build just isnt suited for the current area. But because you have to take 4 builds that you cant control you end up changing the 4 you can. This really ends up limiting playstyles a lot.


@mage

Its not about difficulty in NM, its about having the freedom to run different builds rather than having 4 fixed builds and having to adjust the 4 you control to cover for the henchmen. That takes a lot of different playstyle variations and chucks them out the window.
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